﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace FrogEngine
{
	/// <summary>
	/// This type of service will be run on the Update thread... any service that provides 
	/// game logic, artificial intelligence, physics, or animation should inherit from this interface
	/// </summary>
	public interface IUpdateEntityService : IGameEntityService, ILogical
	{
	}
}
